ReleaseCreator description lists this code; redemption and expiry are unverified. Source text: 🎁 Use Code "Release" for some FREE Boosts!
First recorded Sep 7, 2026 · 1 saved versionUniverse 10502841145 · Sampled Sep 7, 08:00 UTC
Concurrent players · four-hour observations
Creator-reported [SPIRITS] Anime Astral Simulator codes, with the date each was first recorded and its source. Earlier codes stay in this history when the description changes. Redemption is unverified.
ReleaseCreator description lists this code; redemption and expiry are unverified. Source text: 🎁 Use Code "Release" for some FREE Boosts!
First recorded Sep 7, 2026 · 1 saved versionUpcoming announcements and past events for [SPIRITS] Anime Astral Simulator. Dates, sources and previous versions stay attached to this game.
Event coverage grows as the collector checks more games. Missing results are not proof that no events exist.
Sourced [SPIRITS] Anime Astral Simulator patch summaries and creator-published update announcements. Scheduled announcements keep their event dates; older records remain as new updates are added.
We retain verified update records when found. A changed title, player count, or description is not a patch announcement.
🎉 Welcome to Anime Astral, become the best fighter trainer! 🎁 Use Code "Release" for some FREE Boosts! 🚀 Explore and be the first to discover a secret fighter! 💪 Collect and train the strongest fi Read the creator description ↗
Roblox category: Simulation / Incremental Simulator. Description tracking began Sep 7, 2026. 1 source version preserved.
🎉 Welcome to Anime Astral, become the best fighter trainer! 🎁 Use Code "Release" for some FREE Boosts! 🚀 Explore and be the first to discover a secret fighter! 💪 Collect and train the strongest fi…
This game keeps the same universe-based address when its name or description changes. Existing codes, event records and patch summaries are kept separately.
A modified date is not a verified update announcement. First discovery does not mean a game was just released.
These are sampled concurrent players. They do not measure unique daily users, session length, revenue, or a game's quality.
Daily changes require a matching observation from the same four-hour window on the prior day. Missing observations remain gaps.
How the data works ↗| Received at (UTC) | Players |
|---|---|
| Sep 7, 08:00 UTC | 17,630 |
| Sep 7, 04:00 UTC | 17,509 |
| Sep 7, 00:42 UTC | 17,902 |