INFINITEVOIDCreator description lists this code; redemption and expiry are unverified. Source text: Code: INFINITEVOID for 1000 Cursed Crystals, 10000 Lumens, and 50 Clan Rolls
First recorded Sep 7, 2026 · 1 saved versionUniverse 6760085372 · Sampled Sep 7, 08:01 UTC
Concurrent players · four-hour observations
Creator-reported [♾️INFINITE VOID] Jujutsu: Zero codes, with the date each was first recorded and its source. Earlier codes stay in this history when the description changes. Redemption is unverified.
INFINITEVOIDCreator description lists this code; redemption and expiry are unverified. Source text: Code: INFINITEVOID for 1000 Cursed Crystals, 10000 Lumens, and 50 Clan Rolls
First recorded Sep 7, 2026 · 1 saved versionUpcoming announcements and past events for [♾️INFINITE VOID] Jujutsu: Zero. Dates, sources and previous versions stay attached to this game.
Event coverage grows as the collector checks more games. Missing results are not proof that no events exist.
Sourced [♾️INFINITE VOID] Jujutsu: Zero patch summaries and creator-published update announcements. Scheduled announcements keep their event dates; older records remain as new updates are added.
We retain verified update records when found. A changed title, player count, or description is not a patch announcement.
⚔️ [Welcome to Jujutsu: Zero] Roam the vast world of jujutsu, discover valuable cursed objects and hone your cursed techniques to the top. Defeat cursed spirits, sorcerers and alike as you progress. ♾ Read the creator description ↗
Roblox category: RPG / Action RPG. Description tracking began Sep 7, 2026. 1 source version preserved.
⚔️ [Welcome to Jujutsu: Zero] Roam the vast world of jujutsu, discover valuable cursed objects and hone your cursed techniques to the top. Defeat cursed spirits, sorcerers and alike as you progress. ♾…
This game keeps the same universe-based address when its name or description changes. Existing codes, event records and patch summaries are kept separately.
A modified date is not a verified update announcement. First discovery does not mean a game was just released.
These are sampled concurrent players. They do not measure unique daily users, session length, revenue, or a game's quality.
Daily changes require a matching observation from the same four-hour window on the prior day. Missing observations remain gaps.
How the data works ↗| Received at (UTC) | Players |
|---|---|
| Sep 7, 08:01 UTC | 6,759 |
| Sep 7, 04:01 UTC | 7,056 |
| Sep 7, 00:42 UTC | 8,135 |