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BIGGER AI battles!

🔵Grass lobby is back! 🔴Server side has been optimised - Larger battles, more responsive 🔵You can assign your bowmen to Stone Towers 🔴Added in Gates to River Crossing - no more sneak attacks 🔵Fixed some common pain points with ranged units: Walking into the enemy when set to Attack, Shooting at the enemy instead of following the commander when set to Follow, Shooting instead of moving to the set Defend position, Only the units next to the commander shoot when set to Follow 🔴Sharpshooters now have less health, and cost more. 🔵Fixed occasional cases where a mass of units would ignore enemi

Source publication date
Jan 16, 2026
First recorded here
Sep 30, 2026
Recorded versions
1
Starts (UTC)
Fri, 16 Jan 2026 22:00:39 GMT
Ends (UTC)
Mon, 19 Jan 2026 08:00:39 GMT
Source status
active
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Version 1 · recorded Sep 30, 2026

BIGGER AI battles!

🔵Grass lobby is back! 🔴Server side has been optimised - Larger battles, more responsive 🔵You can assign your bowmen to Stone Towers 🔴Added in Gates to River Crossing - no more sneak attacks 🔵Fixed some common pain points with ranged units: Walking into the enemy when set to Attack, Shooting at the enemy instead of following the commander when set to Follow, Shooting instead of moving to the set Defend position, Only the units next to the commander shoot when set to Follow 🔴Sharpshooters now have less health, and cost more. 🔵Fixed occasional cases where a mass of units would ignore enemi

Event starts: Fri, 16 Jan 2026 22:00:39 GMT; ends: Mon, 19 Jan 2026 08:00:39 GMT

Status: active

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