BIGGER AI battles!
🔵Grass lobby is back! 🔴Server side has been optimised - Larger battles, more responsive 🔵You can assign your bowmen to Stone Towers 🔴Added in Gates to River Crossing - no more sneak attacks 🔵Fixed some common pain points with ranged units: Walking into the enemy when set to Attack, Shooting at the enemy instead of following the commander when set to Follow, Shooting instead of moving to the set Defend position, Only the units next to the commander shoot when set to Follow 🔴Sharpshooters now have less health, and cost more. 🔵Fixed occasional cases where a mass of units would ignore enemi
- Source publication date
- Jan 16, 2026
- First recorded here
- Sep 30, 2026
- Recorded versions
- 1
- Starts (UTC)
- Fri, 16 Jan 2026 22:00:39 GMT
- Ends (UTC)
- Mon, 19 Jan 2026 08:00:39 GMT
- Source status
- active
The revision trail
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Version 1 · recorded Sep 30, 2026
BIGGER AI battles!
🔵Grass lobby is back! 🔴Server side has been optimised - Larger battles, more responsive 🔵You can assign your bowmen to Stone Towers 🔴Added in Gates to River Crossing - no more sneak attacks 🔵Fixed some common pain points with ranged units: Walking into the enemy when set to Attack, Shooting at the enemy instead of following the commander when set to Follow, Shooting instead of moving to the set Defend position, Only the units next to the commander shoot when set to Follow 🔴Sharpshooters now have less health, and cost more. 🔵Fixed occasional cases where a mass of units would ignore enemi
Event starts: Fri, 16 Jan 2026 22:00:39 GMT; ends: Mon, 19 Jan 2026 08:00:39 GMT
Status: active
Source for this version ↗