UPDATE
- register ultimate - new character
Sep 5, 2026, 9:00 PM UTC → Sep 12, 2026, 9:00 PM UTC · See event details
Universe 3508322461 · Sampled Sep 7, 08:00 UTC
Concurrent players · four-hour observations
Creator-reported [SKY ASSASSIN] Jujutsu Shenanigans codes, with the date each was first recorded and its source. Earlier codes stay in this history when the description changes. Redemption is unverified.
This does not mean the game has no codes. We keep creator-reported codes with their sources, including older records, without guessing whether they still redeem.
Upcoming announcements and past events for [SKY ASSASSIN] Jujutsu Shenanigans. Dates, sources and previous versions stay attached to this game.
- register ultimate - new character
Sep 5, 2026, 9:00 PM UTC → Sep 12, 2026, 9:00 PM UTC · See event details
Sourced [SKY ASSASSIN] Jujutsu Shenanigans patch summaries and creator-published update announcements. Scheduled announcements keep their event dates; older records remain as new updates are added.
- register ultimate - new character
Sep 5, 2026, 9:00 PM UTC → Sep 12, 2026, 9:00 PM UTC · See event details
We retain verified update records when found. A changed title, player count, or description is not a patch announcement.
"what are you doing" "im doing some jujutsu shenanigans" (tell that to your friends) M1 - melee combo 1,2,3,4 - skills Q - dash (use in stun to escape) F - block R - special W+W - sprint (automaticall Read the creator description ↗
Roblox category: Action / Battlegrounds & Fighting. Description tracking began Sep 7, 2026. 1 source version preserved.
"what are you doing" "im doing some jujutsu shenanigans" (tell that to your friends) M1 - melee combo 1,2,3,4 - skills Q - dash (use in stun to escape) F - block R - special W+W - sprint (automaticall…
This game keeps the same universe-based address when its name or description changes. Existing codes, event records and patch summaries are kept separately.
A modified date is not a verified update announcement. First discovery does not mean a game was just released.
These are sampled concurrent players. They do not measure unique daily users, session length, revenue, or a game's quality.
Daily changes require a matching observation from the same four-hour window on the prior day. Missing observations remain gaps.
How the data works ↗| Received at (UTC) | Players |
|---|---|
| Sep 7, 08:00 UTC | 83,575 |
| Sep 7, 04:00 UTC | 149,588 |
| Sep 7, 00:42 UTC | 204,096 |