SHIPWRECK REGION!
Uncover the Secrets of Shipwreck Cove, Fight all new Enemies, Discover all new Treasure, Explore the Secrets of the Sea!
Sep 11, 2026, 11:00 PM UTC → Sep 18, 2026, 11:00 PM UTC · Upcoming
Universe 9167377564 · Sampled Sep 7, 08:01 UTC
Concurrent players · four-hour observations
Creator-reported 100 Days At Sea codes, with the date each was first recorded and its source. Earlier codes stay in this history when the description changes. Redemption is unverified.
This does not mean the game has no codes. We keep creator-reported codes with their sources, including older records, without guessing whether they still redeem.
Upcoming announcements and past events for 100 Days At Sea. Dates, sources and previous versions stay attached to this game.
Uncover the Secrets of Shipwreck Cove, Fight all new Enemies, Discover all new Treasure, Explore the Secrets of the Sea!
Sep 11, 2026, 11:00 PM UTC → Sep 18, 2026, 11:00 PM UTC · Upcoming
Sourced 100 Days At Sea patch summaries and creator-published update announcements. Scheduled announcements keep their event dates; older records remain as new updates are added.
We retain verified update records when found. A changed title, player count, or description is not a patch announcement.
Inspired by 99 Nights in The Forest created by Grandma's Favorite Games 🏴☠️ You are sent on a mission to the middle of the ocean. 🏴☠️ You must uncover the mystery of the Bermuda Triangle... ✅ Surv Read the creator description ↗
Roblox category: Survival. Description tracking began Sep 7, 2026. 1 source version preserved.
Inspired by 99 Nights in The Forest created by Grandma's Favorite Games 🏴☠️ You are sent on a mission to the middle of the ocean. 🏴☠️ You must uncover the mystery of the Bermuda Triangle... ✅ Surv…
This game keeps the same universe-based address when its name or description changes. Existing codes, event records and patch summaries are kept separately.
A modified date is not a verified update announcement. First discovery does not mean a game was just released.
These are sampled concurrent players. They do not measure unique daily users, session length, revenue, or a game's quality.
Daily changes require a matching observation from the same four-hour window on the prior day. Missing observations remain gaps.
How the data works ↗| Received at (UTC) | Players |
|---|---|
| Sep 7, 08:01 UTC | 29,843 |
| Sep 7, 04:01 UTC | 30,824 |
| Sep 7, 00:42 UTC | 32,328 |
| Sep 6, 21:34 UTC | 35,673 |